Capstone Feats

Capstone feats are special feats to help classes maintain and advance their flavor after reaching 6th level in M6.

For alternate classes (Antipaladin, Ninja, and Samurai), refer to their base counterparts.

Classes modified by archetypes are not suggested for M6 and may not work properly with these feats.

Alchemist

Legendary Bomb
Prerequisite: 6th-level alchemist
Benefit: Your bomb damage increases to 4d6.

Legendary Extract
Prerequisite: 6th-level alchemist
Benefit: Choose a 3rd-level extract. You may prepare it once per day.

See also: Extra Bombs and Extra Discovery

Barbarian

Barbaric Resistance (Combat)
Prerequisite: 6th-level barbarian
Benefit: You gain damage reduction 1/-. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack.

See also: Extra Rage and Extra Rage Power

Bard

Dirge of Doom
Prerequisite: 6th-level bard
Benefit: You may use the Dirge of Doom bardic performance.

Legendary Bard
Prerequisite: 6th-level bard
Benefit: You can cast a single 3rd-level spell a day. Choose a 3rd-level bard spell and add it to your lists of spells known.

See also Extra Performance

Cavalier

Legendary Banner
Prerequisite: 6th-level cavalier or samurai
Benefit: The bonuses from your banner increase by +1.

Order's Champion
Prerequisite: 6th-level cavalier or samurai
Benefit: You gain your order's 8th-level ability.

Cleric

Domain Mastery
Prerequisite: 6th-level cleric
Benefit: Choose one of your domains with a domain power that becomes available at 8th-level. You gain use of that power.
Special: If you have multiple domains that fit this requirement, you may select this feat once for each.

Domain Casting
Prerequisite: 6th-level cleric
Benefit: You gain a 4th level domain spell slot.

Legendary Channeling
Prerequisite: 6th-level cleric
Benefit: The amount of damage dealt or healed by your channel energy increases to 4d6.

Druid

Legendary Companion
Prerequisite: 6th-level druid, animal companion class feature
Benefit: Your druid level is considered to be two higher for the purposes of determining your animal companion's abilities.

Druidic Domain
Prerequisite: 6th-level druid, domain class feature
Benefit: You gain a 4th level domain spell slot.

Extra Wild Shape
Prerequisite: 6th-level druid
Benefit: You can wild shape an additional time a day.
Special: You may take this feat any number of times.

Fighter

Combat Mastery (Combat)
Prerequisite: 6th-level fighter
Benefit: Whenever you would gain a feat from XP, you gain a bonus feat which must be combat feat. Also, your fighter level is considered two higher for the purposes of qualifying for feats.

Improved Armor Training (Combat)
Prerequisite: 6th-level fighter, armor training class ability
Benefit: Your armor training reduces armor check penalty by 2 and increases your maximum Dexterity bonus in armor by 2.

Versatile Weapon Training (Combat)
Prerequisite: 6th-level fighter, weapon training class ability
Benefit: Choose another group of weapons. Your weapon training bonus applies to it as well.

Gunslinger

Extra Deed
Prerequisite: 6th-level gunslinger
Benefit: You gain an additional deed from the gunslinger class list.
Special: You may take this feat multiple times, choosing a different deed each time..

Versatile Gun Training
Prerequisite: 6th-level gunslinger, gun training class ability
Benefit: Your gun training applies to an additional type of firearms.
Special: You may take this feat multiple times. Each time it applies to a different type of firearm.

See also: Extra Grit

Inquisitor

Extra Judgement
Prerequisite: 6th-level inquisitor
Benefit: You may use your judgement class ability one more time a day.
Special: This feat can be taken multiple times. The effects stack.

Inquisitor's Domain
Prerequisite: 6th-level inquisitor
Benefit: Your level is considered to be two higher for all domain abilities.

Legendary Inquisitor
Prerequisite: 6th-level inquisitor
Benefit: You learn a 3rd-level spell from the inquisitor spell list and may case one 3rd level spell a day.

Magus

Knowledge Pool
Prerequisite: 6th-level magus
Benefit: You gain the knowledge pool class ability.

Legendary Magus
Prerequisite: 6th-level magus, Knowledge Pool
Benefit: You may cast a single 3rd-level spell a day. You do not begin knowing any 3rd-level spells, but can use the knowledge pool ability normally.

Magus Armor
Prerequisite: 6th-level magus
Benefit: You gain proficiency in medium armor and can cast magus spells in medium armor without a chance of spell failure.

See also: Extra Arcana and Extra Arcane Pool

Monk

Legendary Fist (Combat)
Prerequisite: 6th-level monk
Benefit: Your unarmed damage increases to 1d10.

Sickening Fist (Combat)
Prerequisite: 6th-level monk
Benefit: Instead of stunning the target of a stunning fist, you may make them sickened for one minute.

Wholeness of Body
Prerequisite: 6th-level monk
Benefit: As a standard action, you can heal a number of hit points of damage equal to your monk level by using 2 points from your ki pool.

See also: Extra Ki

Oracle

Legendary Mystery
Prerequisite: 6th-level oracle
Benefit: You gain your 8th-level mystery spell and can cast a single 4th-level spell a day.

See also: Extra Revelation

Paladin

Aura of Despair
Prerequisite: 6th-level antipaladin
Benefit: As long as you are conscious, enemies within 10 feet of an antipaladin take a –2 penalty on all saving throws. This penalty does not stack with the penalty from aura of cowardice.

Aura of Resolve
Prerequisite: 6th-level paladin
Benefit: You are immune to charm spells and spell-like abilities. As long as you are conscious, your allies within 10 gain a +4 morale bonus on saving throws against charm effects.

Improved Divine Bond
Prerequisite: 6th-level paladin or antipaladin, divine bond class feature
Benefit: You may call on your mount or celestial spirit one additional time a day.

See also: Extra Mercy

Ranger

Extra Favored Terrain
Prerequisite: 6th-level ranger
Benefit: Choose a new favored terrain. You gain all favored terrain benefits in that terrain.
Special: You may choose this feat any number of times, selecting a new terrain each time.

Home Terrain
Prerequisite: 6th-level ranger
Benefit: While tracking in your favored terrain, you can ignore penalties for moving at normal speed. Also, when you are tracking at double-speed the penalty is -10 rather than -20.
Also, you can ignoring hindering terrain common in your favored terrain. For example, if your favored terrain is forest, you can move through undergrowth unhindered and if your favored terrain is arctic you can ignore the normal problems moving through ice and snow.
If you have multiple favored terrains, the bonuses of this feat apply to all of them.

Rogue

Masterful Sneak Attack
Prerequisite: 6th-level rogue or ninja
Benefit: Your sneak attack damage is increased to 4d6.

See also: Extra Rogue Talent

Sorcerer

Bloodline Mastery
Prerequisite: 6th-level sorcerer
Benefit: You learn your 7th level bloodline spell and gain your 9th level bloodline power.

Bloodline Knowledge
Prerequisite: 6th-level sorcerer, Bloodline Mastery
Benefit: You learn your 9th level bloodline spell. You gain a single 4th-level spell per day.

Summoner

Legendary Summon Monster
Prerequisite: 6th-level summoner
Benefit: Your summon monster class ability now functions as Summon Monster IV.

Legendary Summoner
Prerequisite: 6th-level summoner
Benefit: You can cast a single 3rd-level spell a day. Choose a 3rd-level summoner spell and add it to your lists of spells known.

See also: Extra Summons

Witch

Legendary Patron
Prerequisite: 6th-level witch
Benefit: You may cast a 4th-level spell a day. You learn your 8th-level patron spell.

See also: Extra Hex

Wizard

School Mastery
Prerequisite: 6th-level wizard
Benefit: You gain the 8th-level ability from your arcane school.

School Knowledge
Prerequisite: 6th-level wizard, School Mastery, non-Universalist arcane school
Benefit: You may cast a 4th-level spell a day, but it must be from your specialty school.

Universalist Knowledge
Prerequisite: 6th-level wizard, School Mastery, Universalist arcane school
Benefit: You gain a single 4th-level spell per day, but it can only be filled by spells modified with metamagic.

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